![supercow patch supercow patch](https://www.lonebullet.com/gamepics/snowy-space-trip.jpg)
Demo playback now properly handles rotation when viewing a Pawn in first person. Added a "Delete Demo" button to the demo playback menu. Fixed demoplay URL parsing counting the options as part of the filename unless an extension was specified in the demo name The old frame-locked method is still available by passing ?disallowinterp.
Supercow patch full#
By default, demo playback now runs at full speed and interpolates in between demo frames using the normal client simulation code. Fixed demo playback not ending/looping correctly when the demo ends due to the DemoRecSpectator being destroyed before the end of the file is reached. Fixed bots not handling the "Hold This Position" order correctly when the player giving the order is in a multi-person vehicle. Fixed bots attacking friendly player in rare cases when that player recently stole an enemy vehicle.
![supercow patch supercow patch](http://3.bp.blogspot.com/_RZRhogLGJzo/S6lku06AyyI/AAAAAAAAAec/4f2tkzJR1RU/w1200-h630-p-k-no-nu/images.jpg)
Disabled attenuation/spatialization on mission briefing sounds. Fixed weapon crosshair incorrectly turning red when hit enemy on the client, but not on the server. Fixed being able to switch away from the rocket launcher in the delay between the third rocket being loaded and the weapon autofiring. Fixed bot Pawns losing their PRI at the end of the match, causing them to, among other things, be invisible Increased incoming SPMA fire sound radius. Made sure Hellfire SPMA cannon can't fire through walls. Flak, Rocket, and Shock do slightly more damage to manta and viper. Slightly increased momentum taken for damage by mantas and vipers. Fixed warfare scoring for locking down a prime node not called "prime node". Reduced Goliath machine gun spread, plus slight damage increase. Increased hellbender rear turret damage. Fixed feigning death into/through ForcedDirVolumes. Addresses meshes being smaller than collision box, as well as eyeheight issues. Fixed scaling of certain player meshes (increased in size some human and robot meshes).